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Using the Documentation
DocsRankingsSkill & DisciplineDiscipline Rating

Discipline Rating

MyLMU Discipline Rating — safety tiers from D to S++ and what affects your score.

Last updated July 11, 2026

Summarize this page with AI

Discipline Rating (DR) measures clean racing — incidents, invalid laps, and whether you finish sessions.

Starting score

Every driver starts at 70 DR.

Discipline tiers

TierMinimum score
D0
C50
B100
A150
S200
S+250
S++350

Earning DR (finished sessions)

BonusAmount
Session bonus+5.0 for completing a race or qualifying
Traffic densityUp to +50% extra in large grids (maxes at 35 cars)
Clean race bonus+1.0 if you meet lenient clean-race limits (races only)

DNF / DQ: No finish bonus — penalties only.

Penalties

EventPenalty
Car-to-car contactScaled by impact severity
Wall / barrier contactScaled by impact severity
Invalid lap−0.25 per invalid lap (includes track limits)
DNF−6.0
DQ−6.0

Only incidents involving your driver count toward DR.

Qualifying weight

Qualifying applies 20% to all DR bonuses and penalties.

Protection and diminishing returns

  • Low DR (D tier): Penalties diminish as you approach 0 — hard to tank entirely
  • High DR (S+ and above): Bonuses diminish above 250 — harder to grind infinitely

Recency

Like SR, recent sessions matter more. Old incidents fade as you complete cleaner races.

Related

  • How ratings are calculated
  • Skill Rating

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On this page

  • Starting score
  • Discipline tiers
  • Earning DR (finished sessions)
  • Penalties
  • Qualifying weight
  • Protection and diminishing returns
  • Recency
  • Related

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